Table of Contents
1. Introduction
2. License
3. Downloading and Installation
4. How it works
5. Quickstart Guide
6. Sampling and Observers
7. Primitives
8. Materials
9. Conventions
10. References
11. Glossary
Demonstrations
1. Core Functionality
2. Materials
3. Observers
4. Optics
API Reference
1. Raysect Core
1.1. Core Classes
1.2. Math Module
1.2.1. Points and Vectors
1.2.2. Affine Matricies
1.2.3. Functions and Interpolators
1.2.4. Random
1.2.5. Statistics Arrays
1.2.6. Unit Conversions
1.3. Scenegraph Module
1.4. Spatial Acceleration
1.5. Render Engines
1.6. Utilities
2. Primitives Module
3. Optical Module
Raysect
1.
Raysect Core
1.2.
Math Module
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1.2.
Math Module
1.2.1. Points and Vectors
1.2.2. Affine Matricies
1.2.3. Functions and Interpolators
1.2.4. Random
1.2.5. Statistics Arrays
1.2.6. Unit Conversions