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Table of Contents

  • 1. Introduction
  • 2. License
  • 3. Downloading and Installation
  • 4. How it works
  • 5. Quickstart Guide
  • 6. Sampling and Observers
  • 7. Primitives
  • 8. Materials
  • 9. Conventions
  • 10. References
  • 11. Glossary

Demonstrations

  • 1. Core Functionality
  • 2. Materials
  • 3. Observers
  • 4. Optics

API Reference

  • 1. Raysect Core
    • 1.1. Core Classes
    • 1.2. Math Module
    • 1.3. Scenegraph Module
    • 1.4. Spatial Acceleration
    • 1.5. Render Engines
    • 1.6. Utilities
  • 2. Primitives Module
  • 3. Optical Module
Raysect
  • 1. Raysect Core
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1. Raysect Core

The core module of raysect is made up of math, acceleration, and scenegraph classes.

  • 1.1. Core Classes
  • 1.2. Math Module
    • 1.2.1. Points and Vectors
    • 1.2.2. Affine Matricies
    • 1.2.3. Functions and Interpolators
    • 1.2.4. Random
    • 1.2.5. Statistics Arrays
    • 1.2.6. Unit Conversions
  • 1.3. Scenegraph Module
  • 1.4. Spatial Acceleration
  • 1.5. Render Engines
  • 1.6. Utilities
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